This is the usual good vs bad with a twist. The good guys list as follows:
Imperial Guard
Space Marines
Tau
Eldar
The bad guys get even better:
Chaos
Necrons
Dark Eldar
Orks
These armies get bonuses for worlds that they capture. Also we have a neutral army, the Tyranids. Heres the twist, 'Nids don't get any bonuses for capturing worlds but that world becomes dead. If it is re-captured by any other army they won't get the bonuses that would usually come with that world. This is because the 'Nids decimate a world beyond all recognition and leave it a lifeless husk.
The points ranges will be from 1500 to 3000 points with no limit on players per game for eg. in a 1500 point game you can field 2 armies on one side for 750 points each against an opponent with 1500 points, or in a 3000 point game you could have 3 against 2!
Army lists must be +/- 10 points of the game points (hah, that will make some people think!) Benefits for capturing a world will be things like +100 points of wargear for your army, +1 vehicle choice (any vehicle as long as it is in your codex), +1 troop choice etc. These bonuses are in effect until you lose the world that you have captured.
I will post more information at another time but will hope that we have plenty of people taking part. You can use a maximum of 2 armies in the campaign but only 1 in a battle. The games will be a randomly generated scenario game as decided by a dice roll (unless a character in your army says otherwise).
Good hunting to you all!